Upgrading worlds
The tables and System
s can be upgraded without changing the underlying World
code.
However, if the World
was deployed behind a proxy it is also possible to upgrade the World
itself.
This will be useful in the future as we further develop MUD, adding features and fixing bugs.
Are upgrades possible?
As per ERC-1967 (opens in a new tab), the storage slot 0x360894a13ba1a3210667c828492db98dca3e2076cc3735a920a3ca505d382bbc
stores the address of the actual World
contract in a proxy.
So to identify if a World
is deployed behind a proxy run these commands:
WORLD_ADDRESS=0xbe6b85dc88f969e45d8d8ae128c5a9c9744d6464
cast implementation $WORLD_ADDRESS
If the answer is anything other than zero, the World
is behind a proxy and can be upgraded.
The actual upgrade
To upgrade the World
use these steps in a package/contracts
directory:
-
Edit
.env
to addWORLD_ADDRESS
with the address displayed by MUD Dev Tools. For example, you might want to use this file:.env# This .env file is for demonstration purposes only. # # This should usually be excluded via .gitignore and the env vars attached to # your deployment environment, but we're including this here for ease of local # development. Please do not commit changes to this file! # # Enable debug logs for MUD CLI DEBUG=mud:* # # Anvil default private key: PRIVATE_KEY=0xac0974bec39a17e36ba4a6b4d238ff944bacb478cbed5efcae784d7bf4f2ff80 WORLD_ADDRESS=0xbe6b85dc88f969e45d8d8ae128c5a9c9744d6464
-
Create this script in
scripts/UpgradeWorld.s.sol
.UpgradeWorld.s.sol// SPDX-License-Identifier: MIT pragma solidity >=0.8.24; import { Script } from "forge-std/Script.sol"; import { console } from "forge-std/console.sol"; import { World } from "@latticexyz/world/src/World.sol"; import { WorldProxy } from "@latticexyz/world/src/WorldProxy.sol"; contract SetImplementation is Script { function run() external { uint256 deployerPrivateKey = vm.envUint("PRIVATE_KEY"); vm.startBroadcast(deployerPrivateKey); address proxyAddress = vm.envAddress("WORLD_ADDRESS"); // Deploy new world implementation World newWorld = new World(); console.log("proxy:", proxyAddress); console.log("new World:", address(newWorld)); WorldProxy(payable(proxyAddress)).setImplementation(address(newWorld)); vm.stopBroadcast(); } }
-
Run the script.
forge script script/UpgradeWorld.s.sol --rpc-url http://localhost:8545 --broadcast
-
See the new address.
source .env cast implementation $WORLD_ADDRESS